[MATERIALS]
count=172
MAT_0=Kormoran2003_roads\Materials\Road\Gravel\GravelGroove_A_01-grass
MAT_1=RuralAustralia\Materials\Road\Gravel\gravel_003D
MAT_2=Default\Materials\Road\Tarmac\Tarmac001
MAT_3=Default\Materials\Ground\Gravel\Gravel001
MAT_4=Kormoran2003_roads\Materials\Ground\GrassMix01
MAT_5=Kormoran2003_roads\Materials\Ground\GrassMix02
MAT_6=Default\Materials\Ground\Grass\Grass001
MAT_7=GreatBritain(RBR)\Materials\Objects\Scenery_school\mat0
MAT_8=Kormoran2003_roads\Materials\Ground\bare_grass_03
MAT_9=Default\Materials\Wall\Cement\Cement001
MAT_10=PL_Vegetation\Materials\Objects\More\pine_forest256
MAT_11=Kormoran2003_roads\Materials\Ground\Ground10
MAT_12=Default\Materials\Wall\Cement\Cement004
MAT_13=Default\Materials\Wall\Fence\Fence001
MAT_14=Kormoran2003_roads\Materials\Road\Gravel\Gravel_A_01
MAT_15=Kormoran2003_roads\Materials\Ground\Ground11
MAT_16=StageArrows\Materials\Objects\arrow_hairpin_left\mat0
MAT_17=StageArrows\Materials\Objects\arrow_hairpin_left\mat0_2
MAT_18=StageArrows\Materials\Objects\arrow_90_right\mat0_2
MAT_19=Default\Materials\Marks\Skidmark01
MAT_20=Default\Materials\Marks\Skidmark01_2
MAT_21=GreatBritain(RBR)\Materials\Objects\Alpine_background01a_start\mat0
MAT_22=GreatBritain(RBR)\Materials\Objects\Alpine_background01b_pattern\mat0
MAT_23=GreatBritain(RBR)\Materials\Objects\Alpine_background01c_pattern\mat0
MAT_24=GreatBritain(RBR)\Materials\Objects\Alpine_background01d_end\mat0
MAT_25=PL_Vegetation\Materials\Objects\PL_TREES_2
MAT_26=PL_Vegetation\Materials\Objects\PL_TREES_3
MAT_27=GreatBritain(RBR)\Materials\Objects\Tree01_small\mat0
MAT_28=GreatBritain(RBR)\Materials\Objects\Tree02_small\mat0
MAT_29=GreatBritain(RBR)\Materials\Objects\Tree03_medium\mat0
MAT_30=GreatBritain(RBR)\Materials\Objects\Tree04_large\mat0
MAT_31=GreatBritain(RBR)\Materials\Objects\Tree05_large\mat0
MAT_32=Objects_Poland\Materials\Objects\OTPO_2
MAT_33=RALLYRoadelement\Materials\Objects\SienoR\Material1noCulling
MAT_34=RALLYRoadelement\Materials\Objects\SienoR\FrontColorNoCulling
MAT_35=Objects_Poland\Materials\Objects\OBJ_RALLY
MAT_36=StageArrows\Materials\Objects\arrow_hairpin_left\mat1
MAT_37=StageArrows\Materials\Objects\arrow_90_right\mat0
MAT_38=StageArrows\Materials\Objects\arrow_90_right\mat1
MAT_39=PL_Vegetation\Materials\Objects\PL_TREES_1
MAT_40=Objects_Poland\Materials\Objects\BUILD_1
MAT_41=RALLYRoadelement\Materials\Objects\BoRT\Material1noCulling
MAT_42=GreatBritain(RBR)\Materials\Objects\House01\mat0
MAT_43=GreatBritain(RBR)\Materials\Objects\Shelter\mat0
MAT_44=GreatBritain(RBR)\Materials\Objects\Tree14_large\mat0
MAT_45=GreatBritain(RBR)\Materials\Objects\Tree13_large\mat0
MAT_46=Objects_Poland\Materials\Objects\OTPT_2
MAT_47=GreatBritain(RBR)\Materials\Objects\Foliage01\mat0
MAT_48=GreatBritain(RBR)\Materials\Objects\Foliage02\mat0
MAT_49=GreatBritain(RBR)\Materials\Objects\Tree08_small\mat0
MAT_50=GreatBritain(RBR)\Materials\Objects\Tree09_small\mat0
MAT_51=GreatBritain(RBR)\Materials\Objects\Tree10_small\mat0
MAT_52=GreatBritain(RBR)\Materials\Objects\Tree11_small\mat0
MAT_53=GreatBritain(RBR)\Materials\Objects\Tree12_medium\mat0
MAT_54=GreatBritain(RBR)\Materials\Objects\Tree06_large\mat0
MAT_55=GreatBritain(RBR)\Materials\Objects\Tree07_large\mat0
MAT_56=RuralAustralia\Materials\Objects\Rocks\sml_rock_001
MAT_57=GreatBritain(RBR)\Materials\Objects\Rock01_gravel_group\mat0
MAT_58=GreatBritain(RBR)\Materials\Objects\Rock02_thin\mat0
MAT_59=GreatBritain(RBR)\Materials\Objects\Rock07_big\mat0
MAT_60=GreatBritain(RBR)\Materials\Objects\Rock09_large\mat0
MAT_61=GreatBritain(RBR)\Materials\Objects\Wood_cord01\mat0
MAT_62=GreatBritain(RBR)\Materials\Objects\Wood_log\mat0
MAT_63=GreatBritain(RBR)\Materials\Objects\Wood_trunkcut02\mat0
MAT_64=GreatBritain(RBR)\Materials\Objects\Wood_trunkcut03\mat0
MAT_65=GreatBritain(RBR)\Materials\Objects\Wood_trunkcut04\mat0
MAT_66=GreatBritain(RBR)\Materials\Objects\Wood_trunkcut01\mat0
MAT_67=StageArrows\Materials\Objects\arrow_90_left\mat0
MAT_68=StageArrows\Materials\Objects\arrow_90_left\mat1
MAT_69=StageArrows\Materials\Objects\arrow_45_left\mat0
MAT_70=StageArrows\Materials\Objects\arrow_45_left\mat1
MAT_71=StageArrows\Materials\Objects\arrow_45_right\mat0
MAT_72=StageArrows\Materials\Objects\arrow_45_right\mat1
MAT_73=RALLYRoadelement\Materials\Objects\CPoint1\Material1noCulling
MAT_74=RALLYRoadelement\Materials\Objects\CPoint1\FrontColorNoCulling
MAT_75=RALLYRoadelement\Materials\Objects\PALAPINE\Material1noCulling
MAT_76=Objects_Poland\Materials\Objects\PEOPLE_2
MAT_77=Cars\Materials\Objects\sx4\mat0
MAT_78=Cars\Materials\Objects\impreza\mat0
MAT_79=Cars\Materials\Objects\evo9\mat0
MAT_80=Cars\Materials\Objects\mg\mat0
MAT_81=Cars\Materials\Objects\p206\mat0
MAT_82=Cars\Materials\Objects\punto\mat0
MAT_83=Objects_Poland\Materials\Objects\PEOPLE_1
MAT_84=RALLYRoadelement\Materials\Objects\TIMEchek01\Material1noCulling
MAT_85=RALLYRoadelement\Materials\Objects\TIMEchek01\Material2noCulling
MAT_86=RALLYRoadelement\Materials\Objects\StartCloCK6\material0
MAT_87=RALLYRoadelement\Materials\Objects\StartCloCK6\material1
MAT_88=RALLYRoadelement\Materials\Objects\StartCloCK6\FrontColorNoCulling
MAT_89=RALLYRoadelement\Materials\Objects\ZIUROV01\Material1noCulling
MAT_90=RuralAustralia\Materials\Objects\Rocks\rock_001
MAT_91=RuralAustralia\Materials\Objects\Rocks\rock_002
MAT_92=RuralAustralia\Materials\Objects\Rocks\rock_003
MAT_93=RuralAustralia\Materials\Objects\Rocks\rock_004
MAT_94=RuralAustralia\Materials\Objects\Rocks\sml_rock_002
MAT_95=RuralAustralia\Materials\Objects\Rocks\sml_rock_003
MAT_96=RuralAustralia\Materials\Objects\Rocks\sml_rock_004
MAT_97=GreatBritain(RBR)\Materials\Objects\Alpine_background10a_start\mat0
MAT_98=GreatBritain(RBR)\Materials\Objects\Alpine_background10b_pattern\mat0
MAT_99=GreatBritain(RBR)\Materials\Objects\Alpine_background10c_pattern\mat0
MAT_100=GreatBritain(RBR)\Materials\Objects\Alpine_background10d_end\mat0
MAT_101=GreatBritain(RBR)\Materials\Objects\Rock04_medium_group\mat0
MAT_102=GreatBritain(RBR)\Materials\Objects\Rock05_medium_group\mat0
MAT_103=GreatBritain(RBR)\Materials\Objects\Rock06_big\mat0
MAT_104=GreatBritain(RBR)\Materials\Objects\Rock08_large\mat0
MAT_105=GreatBritain(RBR)\Materials\Objects\Rock10_huge\mat0
MAT_106=GreatBritain(RBR)\Materials\Objects\Rock03_small\mat0
MAT_107=GreatBritain(RBR)\Materials\Objects\Field03_lastcorner\mat0
MAT_108=Longford67Houses\Materials\COT57BRF
MAT_109=Longford67Houses\Materials\COT57W02
MAT_110=Longford67Houses\Materials\COT57W03
MAT_111=Longford67Houses\Materials\COT57W01
MAT_112=Longford67Houses\Materials\CHIM
MAT_113=Longford67Houses\Materials\CEME_BTB
MAT_114=Longford67Houses\Materials\COT57W04
MAT_115=Longford67Houses\Materials\COT55W03
MAT_116=Longford67Houses\Materials\HOURFRED
MAT_117=Longford67Houses\Materials\HOUWWB03
MAT_118=Longford67Houses\Materials\HOUWWB02
MAT_119=Longford67Houses\Materials\HOUWWB01
MAT_120=RuralAustralia\Materials\Objects\Vegetation\SmallTrees\hakea_001
MAT_121=GreatBritain(RBR)\Materials\Objects\Fence03a_start\mat0
MAT_122=GreatBritain(RBR)\Materials\Objects\Fence03b_pattern\mat0
MAT_123=GreatBritain(RBR)\Materials\Objects\Fence03e_finish\mat0
MAT_124=Flags\Materials\Objects\flags\schweden
MAT_125=Flags\Materials\Objects\flags\mat1
MAT_126=Flags\Materials\Objects\flags\mat0
MAT_127=GreatBritain(RBR)\Materials\Objects\Spectator_02c\mat0
MAT_128=GreatBritain(RBR)\Materials\Objects\Spectator_02d\mat0
MAT_129=GreatBritain(RBR)\Materials\Objects\Spectator_02e\mat0
MAT_130=GreatBritain(RBR)\Materials\Objects\Spectator_03a\mat0
MAT_131=GreatBritain(RBR)\Materials\Objects\Spectator_03b\mat0
MAT_132=GreatBritain(RBR)\Materials\Objects\Spectator_03c\mat0
MAT_133=GreatBritain(RBR)\Materials\Objects\Spectator_03d\mat0
MAT_134=GreatBritain(RBR)\Materials\Objects\Spectator_04a\mat0
MAT_135=GreatBritain(RBR)\Materials\Objects\Spectator_04b\mat0
MAT_136=GreatBritain(RBR)\Materials\Objects\Spectator_04c\mat0
MAT_137=GreatBritain(RBR)\Materials\Objects\Spectator_04d\mat0
MAT_138=GreatBritain(RBR)\Materials\Objects\Spectator_05a\mat0
MAT_139=GreatBritain(RBR)\Materials\Objects\Spectator_05b\mat0
MAT_140=GreatBritain(RBR)\Materials\Objects\Spectator_05c\mat0
MAT_141=GreatBritain(RBR)\Materials\Objects\Spectator_05d\mat0
MAT_142=GreatBritain(RBR)\Materials\Objects\Spectator_05e\mat0
MAT_143=GreatBritain(RBR)\Materials\Objects\Spectator_05f\mat0
MAT_144=GreatBritain(RBR)\Materials\Objects\Spectator_06a\mat0
MAT_145=GreatBritain(RBR)\Materials\Objects\Spectator_07g\mat0
MAT_146=GreatBritain(RBR)\Materials\Objects\Spectator_07h\mat0
MAT_147=GreatBritain(RBR)\Materials\Objects\Spectator_08e\mat0
MAT_148=GreatBritain(RBR)\Materials\Objects\Spectator_01a\mat0
MAT_149=GreatBritain(RBR)\Materials\Objects\Spectator_01b\mat0
MAT_150=GreatBritain(RBR)\Materials\Objects\Spectator_01c\mat0
MAT_151=GreatBritain(RBR)\Materials\Objects\Spectator_01d\mat0
MAT_152=GreatBritain(RBR)\Materials\Objects\Spectator_02a\mat0
MAT_153=GreatBritain(RBR)\Materials\Objects\Spectator_02b\mat0
MAT_154=GreatBritain(RBR)\Materials\Objects\Spectator_07a\mat0
MAT_155=GreatBritain(RBR)\Materials\Objects\Spectator_07b\mat0
MAT_156=GreatBritain(RBR)\Materials\Objects\Spectator_07c\mat0
MAT_157=GreatBritain(RBR)\Materials\Objects\Spectator_07d\mat0
MAT_158=GreatBritain(RBR)\Materials\Objects\Spectator_07e\mat0
MAT_159=GreatBritain(RBR)\Materials\Objects\Spectator_07f\mat0
MAT_160=GreatBritain(RBR)\Materials\Objects\Van02_team\mat0
MAT_161=GreatBritain(RBR)\Materials\Objects\Car02\mat0
MAT_162=GreatBritain(RBR)\Materials\Objects\Car01\mat0
MAT_163=GreatBritain(RBR)\Materials\Objects\Spectator_06b\mat0
MAT_164=GreatBritain(RBR)\Materials\Objects\Spectator_06c\mat0
MAT_165=GreatBritain(RBR)\Materials\Objects\Spectator_06d\mat0
MAT_166=GreatBritain(RBR)\Materials\Objects\Spectator_06e\mat0
MAT_167=GreatBritain(RBR)\Materials\Objects\Spectator_06f\mat0
MAT_168=GreatBritain(RBR)\Materials\Objects\Spectator_08a\mat0
MAT_169=GreatBritain(RBR)\Materials\Objects\Spectator_08b\mat0
MAT_170=GreatBritain(RBR)\Materials\Objects\Spectator_08c\mat0
MAT_171=GreatBritain(RBR)\Materials\Objects\Spectator_08d\mat0

[Kormoran2003_roads\Materials\Road\Gravel\GravelGroove_A_01-grass]
effectName=BTB_DiffuseBump
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=2
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\GravelGroove_A_01-grass.dds
normalTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\GravelGroove_A-bump.dds

[RuralAustralia\Materials\Road\Gravel\gravel_003D]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\gravel_003D.dds
normalTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\gravel_000_b.dds
specularTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\gravel_000_s.dds

[Default\Materials\Road\Tarmac\Tarmac001]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=2
SpecularColor=0,627451,0,627451,0,7058824
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\road_tarmac001.dds
normalTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\road_tarmac_bump01.dds
specularTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\road_tarmac_spec01.dds

[Default\Materials\Ground\Gravel\Gravel001]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,4705882,0,3921569,0,4313726
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\ground_gravel001.dds
normalTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\ground_gravel001_bump.dds
specularTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\ground_gravel_spec01.dds

[Kormoran2003_roads\Materials\Ground\GrassMix01]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=2
SpecularColor=0,0,3843137,0
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\GrassMix01.dds

[Kormoran2003_roads\Materials\Ground\GrassMix02]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=2
SpecularColor=0,0,5019608,0,2509804
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\GrassMix02.dds

[Default\Materials\Ground\Grass\Grass001]
effectName=BTB_DiffuseMultiplyAdd
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=2
SpecularColor=0,4705882,0,5882353,0,509804
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\ground_grass001.dds
multiplierTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\ground_grass_multi01.dds
additiveTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\ground_grass_add01.dds

[GreatBritain(RBR)\Materials\Objects\Scenery_school\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=6
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\SUPBL_B01.DDS

[Kormoran2003_roads\Materials\Ground\bare_grass_03]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,5019608,0,2509804,0
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\bare_grass_03.dds

[Default\Materials\Wall\Cement\Cement001]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\wall_cement001.dds
normalTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\wall_cement001_bump.dds
specularTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\wall_cement001_spec.dds

[PL_Vegetation\Materials\Objects\More\pine_forest256]
effectName=BTB_Diffuse
techniqueName=TransparentUp
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\pine_forest256.dds

[Kormoran2003_roads\Materials\Ground\Ground10]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\Ground10.dds

[Default\Materials\Wall\Cement\Cement004]
effectName=BTB_DiffuseBumpSpecular
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\wall_cement004.dds
normalTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\wall_cement004_bump.dds
specularTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\wall_cement_spec01.dds

[Default\Materials\Wall\Fence\Fence001]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,627451,0,627451,0,627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\wall_fence001.dds

[Kormoran2003_roads\Materials\Road\Gravel\Gravel_A_01]
effectName=BTB_DiffuseBump
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=2
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\Gravel_A_01.dds
normalTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\Gravel_A-bump.dds

[Kormoran2003_roads\Materials\Ground\Ground11]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\Ground11.dds

[StageArrows\Materials\Objects\arrow_hairpin_left\mat0]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\_DSC1629.JPG

[StageArrows\Materials\Objects\arrow_hairpin_left\mat0_2]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\_DSC1639.jpg

[StageArrows\Materials\Objects\arrow_90_right\mat0_2]
effectName=BTB_Diffuse
techniqueName=Default
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\_DSC1631.JPG

[Default\Materials\Marks\Skidmark01]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,2352941,0,2352941,0,2352941
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\Skidmark01.dds

[Default\Materials\Marks\Skidmark01_2]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,2352941,0,2352941,0,2352941
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\broms.dds

[GreatBritain(RBR)\Materials\Objects\Alpine_background01a_start\mat0]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Alpine_background01b_pattern\mat0]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Alpine_background01c_pattern\mat0]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\OTPT_01.DDS

[GreatBritain(RBR)\Materials\Objects\Alpine_background01d_end\mat0]
effectName=BTB_Diffuse
techniqueName=Transparent
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
SpecularColor=0,8627451,0,8627451,0,8627451
diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\OTPT_01.DDS

[PL_Vegetation\Materials\Objects\PL_TREES_2]
effectName=BTB_Diffuse
techniqueName=TransparentUp
ambient=0.4,0.4,0.4,1.0
SpecularPower=4
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diffuseTexture=F:\spel\sci games\Richard Burns Rally\RX_CONTENT\Tracks\Skogsbrynet V 09\Textures\PL_TREES_2.dds

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